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Figma

Where teams design together

Stage
Series A
Raised
$3.8M
Valuation
$25M
Year
2013
Slides
9
Score
93/100
Investors:Greylock PartnersOATV
Outcome: Acquired by Adobe for $20B (2022)

Slide-by-Slide Breakdown

1

The Problem

🔴 Problem

Design is fundamentally collaborative but tools are not. Designers work in silos with desktop apps. Sharing means exporting → emailing → waiting for feedback. Version control is 'final_final_v3_REAL.sketch'. Developers get outdated specs. Non-designers can't participate in the design process.

💬

The 'final_final_v3' filename joke resonated with every designer and developer in the room.

2

The Insight

💡 Solution

What if design worked like Google Docs? Real-time collaboration — multiple designers, same file, simultaneously. Browser-based — no downloads, no installations, no file management. One link to share — always up to date. Anyone can view and comment, not just designers.

💬

'Google Docs for design' was the perfect analogy — instantly understood by non-designers.

3

The Technical Breakthrough

🛠️ Product

We built a full vector graphics editor that runs in the browser. WebGL rendering engine: 60fps performance matching desktop apps. Conflict-free replicated data types (CRDTs) for real-time sync. Works on any device — Mac, Windows, Linux, Chromebook. No plugins needed.

💬

Claiming browser performance matching desktop was a bold technical claim — and they could demo it.

4

Market Size

🌍 Market

Digital design tools: $4.5B market. Adobe Creative Cloud: $9B ARR (growing 25% YoY). 28M designers worldwide. Adjacent market: 200M+ knowledge workers who interact with design. Figma addresses both designers AND collaborators.

💬

Expanding TAM from 28M designers to 200M+ collaborators was the insight that justified the vision.

5

Business Model

💰 Business Model

Free for individuals (unlimited files). Professional: $12/editor/month. Organization: $45/editor/month. Key insight: Viewers are free — every free viewer is a potential future editor. Projected 5:1 viewer-to-editor ratio drives viral adoption.

💬

Free viewers strategy was brilliant — flooded organizations with Figma usage before anyone paid.

6

Traction

📈 Traction

Private beta: 5,000 designers (waitlist: 50,000+). 92% weekly active rate among beta users. Average session: 4.2 hours (comparable to Sketch/PS). Teams using Figma reduced design handoff time by 65%. Featured by Google as exemplary WebGL application.

💬

4.2-hour average session and 92% WAR in beta — these are extraordinary engagement metrics.

7

Go-to-Market

🚀 Go-to-Market

Bottom-up adoption: Individual designer discovers Figma → Shares a link with team → Team sees the magic of real-time collaboration → Organization adopts. Figma Community: Open design files anyone can remix (like GitHub for design). Education: Free for students (pipeline for future professionals).

💬

The 'share a link' viral loop was elegant — every shared design file was a product demo.

8

Why We Win

⚔️ Competition

Sketch: Mac only, no collaboration, file-based. Adobe XD: Late to market, bloated. InVision: Prototyping only, not a design tool. Canva: Not for professional designers. Only Figma is browser-native + real-time collaborative + professional-grade.

💬

Three-axis positioning (browser + collaborative + professional) where no competitor had all three.

9

Team

👥 Team

Dylan Field (CEO) — Brown CS dropout, Thiel Fellow, former Flipboard intern. Evan Wallace (CTO) — Brown CS, built WebGL physics engine used by 100K+ developers. Team of 8: Heavy engineering focus on rendering performance and real-time infrastructure.

💬

Thiel Fellow status carried weight. Evan's WebGL expertise was the technical foundation.

Pitch Analysis

93

Overall Score

Exceptional pitch — near-perfect execution

✅ Strengths

  • 'Google Docs for design' — perfect analogy
  • Technical breakthrough (browser-based vector editor)
  • Expanded TAM from designers to all collaborators
  • Free viewer strategy for viral adoption
  • Extraordinary beta engagement (92% WAR, 4.2hr sessions)

⚠️ Weaknesses

  • Browser limitations vs desktop performance
  • Enterprise security concerns for browser-based tool
  • Small team for ambitious technical roadmap

📚 Key Lessons

Figma showed that the best products create new behaviors rather than just improving existing workflows. By making design collaborative, they didn't just make a better Sketch — they created a new category. The 'free viewers' strategy flooded organizations with Figma before anyone had to buy anything.

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